These projects represent the best of my personal work since coming to the Guildhall in July 2005. Each demo is available on a separate page, which includes screenshots, downloadable executables, and project documentation.
Wrote an exporter for max that stores bone data in a chunked file format. The demo shows off two different methods of interpolating between animation frames.
Testbed for biological search, optimized for small populations with high mutation rates. Implemented via mix-in classes, parameterized construction to produce a swappable set of search policies--a template extravaganza (includes source code).