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In the latest round of console wars, the developer who can create the most content—the developer with the best tools—will win. I am passionate about implementing systems to author and manage game content, especially for systems such as AI and script that relate to the sim itself. I also have a passion for gameplay programming, and generally favor tasks that involve interaction with members of the art and design disciplines.

 

 
COPYRIGHT 2008 JAMES STEWART. ALL RIGHTS RESERVED. bottom