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                  | Terrain Editor  | 
                 
                
                  API's USED:   | 
                  Direct 3D 9 August 2006 sdk, NovodeX 2.2, Win32 | 
                 
                
                  DESCRIPTION:  | 
                  This application loads a height map from a RAW file and organizes it into a quadtree.
The user can edit the height of the terrain at any point by entering height editor mode (CTRL + E, CTRL + H).
Each quad node can contain up to five texture splats consisting of a diffuse texture and an alpha map. A physics
demo is also present here--by entering physics mode (CTRL + E, CTRL + P), the user can fire
cubes into the terrain (by left-clicking) which will bounce off the terrain and each other.
The Terrain Editor has a lot of commands, which are summarized in the readme file in the zip. | 
                 
                
                  FILES:  | 
                  TerrainEditor.zip | 
                 
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