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Terrain Editor |
API's USED: |
Direct 3D 9 August 2006 sdk, NovodeX 2.2, Win32 |
DESCRIPTION: |
This application loads a height map from a RAW file and organizes it into a quadtree.
The user can edit the height of the terrain at any point by entering height editor mode (CTRL + E, CTRL + H).
Each quad node can contain up to five texture splats consisting of a diffuse texture and an alpha map. A physics
demo is also present here--by entering physics mode (CTRL + E, CTRL + P), the user can fire
cubes into the terrain (by left-clicking) which will bounce off the terrain and each other.
The Terrain Editor has a lot of commands, which are summarized in the readme file in the zip. |
FILES: |
TerrainEditor.zip |
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