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TerrainEditor
Terrain Editor
API's USED:
Direct 3D 9 August 2006 sdk, NovodeX 2.2, Win32
DESCRIPTION:
This application loads a height map from a RAW file and organizes it into a quadtree. The user can edit the height of the terrain at any point by entering height editor mode (CTRL + E, CTRL + H). Each quad node can contain up to five texture splats consisting of a diffuse texture and an alpha map. A physics demo is also present here--by entering physics mode (CTRL + E, CTRL + P), the user can fire cubes into the terrain (by left-clicking) which will bounce off the terrain and each other. The Terrain Editor has a lot of commands, which are summarized in the readme file in the zip.
FILES:
TerrainEditor.zip
 
 

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COPYRIGHT 2008 JAMES STEWART. ALL RIGHTS RESERVED. bottom