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DualRendererBSP
Dual Renderer BSP demo with ray-casting and PVS culling
API's USED:
Direct 3D 9, OpenGL 1.5, Win32
DESCRIPTION:
Utilizing a custom rendering framework that works verbatim with D3D and OpenGL, this demo loads a BSP from a file and renders the geometry while culling hidden nodes using a table of Potentially Visible Sets. Also demonstrates a simple ray cast, turning the first face hit to a bright red color.
FILES:
BSPDemo.zip
 
 

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COPYRIGHT 2008 JAMES STEWART. ALL RIGHTS RESERVED. bottom