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Dual Renderer BSP demo with ray-casting and PVS culling |
API's USED: |
Direct 3D 9, OpenGL 1.5, Win32 |
DESCRIPTION: |
Utilizing a custom rendering framework that works verbatim with D3D and OpenGL, this
demo loads a BSP from a file and renders the geometry while culling hidden nodes using
a table of Potentially Visible Sets. Also demonstrates a simple ray cast, turning the first
face hit to a bright red color. |
FILES: |
BSPDemo.zip |
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