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Bump Mapping with Specular Highlights |
API's USED: |
OpenGL, ARB vertex and fragment programs, Win32 |
DESCRIPTION: |
Several floating cubes spinning through space, with normal maps and specular light.
WASD + mouse move the camera, F1 toggles between locking the light position to camera or
allowing it to rotate freely in space, ESC exits |
FILES: |
BumpDemo.zip |
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