Aside from several hundred bug fixes during final milestones of the projects, here's what I contributed to this title:
· Implemented several game objects, sprite powers (player power ups and attacks), AI behaviors, a dumbwaiter minigame and the cheat system.
· Developed two C# tools: File monitor and server for a live update system (edits on PC appear
in the game); and a GUI for all developers to manage local project/branch settings for Perforce and the Build system.
· Implemented HUD elements: 3D power selector, quest pages and updates, multiplayer menus
· Delivered Xbox 360 demo; implemented systems related to Xbox OS issues:
achievements, rich presence, player profile management.
· Maintained particle system and authoring tool. Numerous optimizations and bug fixes.
· Extended input system to buffer and filter sequential input from keyboard and game pads. |