DESCRIPTION: |
During my last two semesters at Guildhall, I served as producer for a team of 15 artists, designers and programmers. We are currently hard at work on a multiplayer total conversion called Grimoire, which will bring arcade-style spell-based combat to the world of Half-Life 2. As you can tell from the accompanying screenshots, the setting is definitely High Fantasy.
Early in development, I worked closely with the Art team to help import their custom skeletons and animations into Half-Life by assembling QC files. My current duties including working on various in-game entities (such as a mana emitter), massaging game logic to work with our round-based combat system, and handling a variety of moving tweaks (controlling the character's facing, preventing movement while spell-casting, etc.)
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